![]() you will see that you cant answer it yourself because the spongyness and noneexistance of an explanation in the ingame help. and it was strongest (from the point of the negative number) ,and so strong that i needed to activate riot protocols, at my start city that build practical no fight units at all, and noneexistant in the towns that build all my fight units.Īnd harley for you question: use the ingame help and than ask you own question again. If that is the right answer than "yay, great job for building a oneway street in the game mechanic" because like i mentaioned in the start post all happyiness slots are filled and all happyines buildings are build when that happens to me the first time. You may see large/enormous maps at turn ~100 where entire continents are still mostly unclaimed.So what is marked as negative point "Upkeep" in the happyiness +/- List is the 2 food 1 happyness thing for the workers itself? Same with cosmite, because it builds everything with as many mods as possible, it stops building new colonizers at some point. Usually the AI can't even afford the energy costs of tactical ops, because it spends everything on more units. Same reason why the AI wars are often a stalemate for dozens of turns, either they lose about equal amounts of units, or they sit around for decades because it doesn't attack army stacks of equal strength.Īnd despite the bonuses, the AI is also bad at managing the resources it has. It uses the same risky or useless maneuvers all the time, losing lots of units just when clearing marauder camps. Well the AI is playing against itself - so whatever advantage you have as a human player because you can learn its weaknesses and try different tactics, is also the disadvantage of AI players. Ever used auto-resolve in a "safe battle", only to find out that the AI loses 2 of 6 units? And then you play it yourself, walk out with 100% health and not even tactical ops used? In this game it is probably more prominent, because of how the battles work. It's probably been like that since the 1990's, any kind of strategy with resource production = AI cheat. The AI always gets a resource bonus in these types of games. ![]()
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